- trigedit problems - gdb included - need help please

From: Tom Dailey (tomd@waymark.net)
Date: 06/01/99


Hello,

we've added dg scripts to Zombie mud (very modified) and are
having a problem with trigedit.  When you type trigedit 100 (new trigger)
the mud crashes with the following gdb.  Also, if we edit an existing
trigger,
the trigger will come up but if you edit any lines, the game crashes.  Any
help is appreciated.

gdb output:

#0  0xef624614 in strlen ()
#1  0xef65a4ec in _doprnt ()
#2  0xef6636c4 in sprintf ()
#3  0x10d5c0 in trigedit_disp_menu (d=0x111a550) at dg_olc.c:202
#4  0x10dbfc in trigedit_parse (d=0x111a550, arg=0xeffff638 "") at
dg_olc.c:384
#5  0xa594c in nanny (d=0x111a550, arg=0xeffff638 "") at interpreter.c:1794
#6  0x6f6d0 in game_loop (mother_desc=4) at comm.c:632
#7  0x6ed8c in init_game () at comm.c:240
#8  0x6ed10 in main (argc=0, argv=0xeffffcc4) at comm.c:208

#3  0x10d5c0 in trigedit_disp_menu (d=0x111a550) at dg_olc.c:202
202       sprintf(buf
#4  0x10dbfc in trigedit_parse (d=0x111a550, arg=0xeffff638 "") at
dg_olc.c:384
384       trigedit_disp_menu(d);
#5  0xa594c in nanny (d=0x111a550, arg=0xeffff638 "") at interpreter.c:1794
1794            trigedit_parse(d, arg);


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