I currently have multiple currencies in my game, and am thinking about implementing an exchange rate feature, where one day your Gold Diallo might be worth two Platinum Dragons, and the next day three ;) I don't really want it to be random, however. I was wondering about how to design this type of system. I'm not really after code, because I can code it myself, but more of how I would go about designing this system. I know the real life exchange rates are determined by supply/demand... any ideas? Cheers, Andrew Ritchie --- Andrew Ritchie, object@alphalink.com.au. www.alphalink.com.au/~object/ +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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