Nocturnal Occulto wrote: > Another bug in oasis olc patch 11. > > Losing link while in OLC and reconnecting = Kaboom ;) > > I think i should fix something in > > void close_socket(struct descriptor_data *d) > > somehwere, havent gotten that far. Anybody encountered this? > > Regards ROnny > > +------------------------------------------------------------+ > | Ensure that you have read the CircleMUD Mailing List FAQ: | > | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | > +------------------------------------------------------------+ ------------------------ in close_socket add, should fix it I think if (d->olc) { STATE(d) = CON_PLAYING; free(d->olc); } ------------------- --------------- Codito, ergo sum - "I code, therefore I am" -------------------- http://birk113.studby.uio.no/~ronnyi ronnyi@ifi.uio.no I also own a online RolePlayingGame called Blackfire located at: telnet://birk113.studby.uio.no:4000 http://birk113.studby.uio.no/~ronnyi/Blackfire -------------------------------------------------------------------------------- +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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