[CODE] Beating to death this ASCII thing

From: Alaron (digital@together.net)
Date: 06/11/99


Ok I am at a loss here with the Ascii player files bug so i figured i
would post it all and see if anyone has some insight.

Here is what happens when the mud gets booted and,

Fri Jun 11 12:47:05 :: No connections.  Going to sleep.
Fri Jun 11 12:47:40 :: New connection.  Waking up.
Jun 11 12:47:43 :: Malcor [192.168.082.007] has connected.
Jun 11 12:47:43 :: Malcor entering game with no equipment.
Error reading board: No such file or directory
Error reading board: No such file or directory
Error reading board: No such file or directory
Error reading board: No such file or directory
Jun 11 12:47:48 :: Malcor has quit the game.
Jun 11 12:47:48 :: Losing player: Malcor.
Fri Jun 11 12:47:48 :: No connections.  Going to sleep.
Fri Jun 11 12:47:52 :: New connection.  Waking up.

Program received signal SIGSEGV, Segmentation fault.
0x40081563 in malloc ()
(gdb) lis
147     }
148
149     #endif
150
151
152     int main(int argc, char **argv)
153     {
154       int port;
155       char buf[512];
156       int pos = 1;
(gdb) q
The program is running.  Exit anyway? (y or n) y

And i have inserted the fbclose(plr_index) in the correct place, updated
ASCII_ALIAS and even removed them all together.

Any help is greatly appreciated. Please respond to digital@together.net or
telnet://mudhost.com 4000 and ask for malcor as not to spam the list.

Thanks
Malcor


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