Ok I am at a loss here with the Ascii player files bug so i figured i would post it all and see if anyone has some insight. Here is what happens when the mud gets booted and, Fri Jun 11 12:47:05 :: No connections. Going to sleep. Fri Jun 11 12:47:40 :: New connection. Waking up. Jun 11 12:47:43 :: Malcor [192.168.082.007] has connected. Jun 11 12:47:43 :: Malcor entering game with no equipment. Error reading board: No such file or directory Error reading board: No such file or directory Error reading board: No such file or directory Error reading board: No such file or directory Jun 11 12:47:48 :: Malcor has quit the game. Jun 11 12:47:48 :: Losing player: Malcor. Fri Jun 11 12:47:48 :: No connections. Going to sleep. Fri Jun 11 12:47:52 :: New connection. Waking up. Program received signal SIGSEGV, Segmentation fault. 0x40081563 in malloc () (gdb) lis 147 } 148 149 #endif 150 151 152 int main(int argc, char **argv) 153 { 154 int port; 155 char buf[512]; 156 int pos = 1; (gdb) q The program is running. Exit anyway? (y or n) y And i have inserted the fbclose(plr_index) in the correct place, updated ASCII_ALIAS and even removed them all together. Any help is greatly appreciated. Please respond to digital@together.net or telnet://mudhost.com 4000 and ask for malcor as not to spam the list. Thanks Malcor +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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