On Fri, 11 Jun 1999, Mordist wrote: > My only idea is that the SET or REMOVE flags aren't being called when > a char reconnects...only called when the char enters the game....If ya > checked that already sorry for the wasted space :P It's actually because the reconnection uses the already loaded character, rather than the one we modify. The change is simple and needs to be made to perform_dupe_check(), /* Okay, we've found a target. Connect d to target. */ free_char (d->character); /* get rid of the old char */ d->character = target; d->character->desc = d; Needs to be changed to, /* Okay, we've found a target. Connect d to target. */ color_mode = PRF_FLAGS(d->character) & (PRF_COLOR_1 | PRF_COLOR_2); free_char (d->character); /* get rid of the old char */ d->character = target; d->character->desc = d; REMOVE_BIT(PRF_FLAGS(d->character), PRF_COLOR_1 | PRF_COLOR_2); SET_BIT(PRF_FLAGS(d->character), color_mode); And add 'int color_mode;' up at the top of the function. Pretty easy, I guess. -dak +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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