I started doing something along the lines of Alife back in the bpl11 days, although my approach was entirely different than all the responses so far. I started out making the Intelligent mobs actual players, stored in the playerfile. With a few modifications to load/save and do_who (etc) they then "looked" like real PC's, but lacked any knowledge. My next step was to design an elaborate spec_proc (I wasn't aware of DGscripts then, and hated mobprogs) that would kill, eat, level, chat, etc. I had 2-3 of these mobs "logged in" at any one time, and most of the real PCs were unsure of them. Plazmic ps. the main point from this posting alife in pfiles... > Hi, > My idea is to have NPCs that are practically "alive" ie. bringing > ALIFE to MUD. In effect the MUD would be one big world... someone > could > just log on and watch the world go by... NPCs interact with other > NPCs as > well as PCs, and fights.. hunts for food... that kind of stuff. > In other words, > a mud that is generally intelligent. _________________________________________________________ Do You Yahoo!? Get your free @yahoo.com address at http://mail.yahoo.com +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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