>> I think it should be made in C again, although i hear c++ has more >> advantages. > > Personally, I don't like C++. I don't either, but before we all burst into debate on the issue, realize that this exact issue is one of the poll questions on the Ceramic Mouse site. >> Also i think CircleMUD should have some more fetures >> like races, more classes and fetures in the new 4.00 >> and before they realse it, it should have no bugs >> noticed. > > CircleMUD is not a MercMUD. I am pressing for less > features to be in CircleMUD -- or to make the > standard distribution features more easily removable. > Not everyone wants the same implementation of races, > classes, etc., in their MUD, and such creative minds > should not be punished by having to rip out a > mountain of code. Agreed - keep it really basic, like it is now. That's the whole point of Circle, and I seem to recall reading on the docs somewhere that that was always the way it was intended to be. > Of course, it's no trivial task to eliminate *all* > the bugs... If there's more than, like, 2 lines of code, it's impossible ;) Angelfire for your free web-based e-mail. http://www.angelfire.com +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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