Sv: Running MUD in Windows

From: Jan T. Pedersen (superjan@get2net.dk)
Date: 06/22/99


Hello

Well my version 3.0 bpl11, from unix to win95 worked ok i just had to write
2 lines in the makefile with info on my compiler
there was no errors or anything.

-Aarcerak

----------
> Fra: Travis Johnson <baktor@bedford.net>
> Til: CIRCLE@POST.QUEENSU.CA
> Emne: Re:  Running MUD in Windows
> Dato: 22. juni 1999 16:28
>
> lo,
>
> I have been fiddling with a mud on both a linux box and win95 for quite
> some time now, probably going on 3 years. I use MSVC on my windows box
> and gcc on Linux.  All I have to say is that you should compile your mud
> from a dos prompt using the VCVARS.bat right before you try to compile.
> You will also need to go through your makefile, the ./licheck and a few
> other small formatting issues I think were all I ran into.
>
> As to stability of the mud, Shrug, that has a direct relationship to how
> well you've been coding on your mud. I just now typed uptime on both my
> Linux box and my windows box, windows box has been up for 23 days 6
> hours, 42 minutes. Linux has been up for 1 month, 13 days, 8 hours, 11
> minutes. Both I feel are respectable uptimes.  You need to give your
> windows box more memory then what the Linux has, and when you put it on
> the windows, u will definately see a difference in win95 performance.  I
> however have never thought much of this because both machines are just
> piddlers, test boxes for such things. It will all depend on how you run
> things, how much work your windows box has to do, that sort of stuff.
>
> Have you considered taking your current box to work?  I don't know your
> situation, but when I had first started working for Bedford.net, they
> allowed me to bring in my computer from home to hook into the LAN there,
> which gave it a direct connection to the internet.  It is something to
> think about.
>
> Well, I think I've outwinded myself this time. Shrug, hope it helped
>
> Baktor Silvanti of the Radarkeen
>
> > Windows 95/98 (Even NT sometimes) are too, shall we say unreliable, to
> > actually run a MUD on. I far prefer running my game on Linux, where it
is
> > easy to manage and does not system crash every 4 minutes. I personally
have
> > given up the MSVC++ for Linux, as I think a solid system wins over a
nice
> > compiler.
> >
>
>
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