Why not tell a story. The first time I ever played a MUD was, yes you got it CircleMUD ( 2.0 ) only back in 96 when I was studying technology at college here in Australia. We had no Internet access for students at college and I had not even been on the Internet at the time.. Then one day a friend of a friend gave me a phone number for his shell account at his UNI. Well I had just bought my first Modem a 28.8k (super fast modem:) and dialed the number unsing an old win3.1 terminal dialin prog. Wham up pops a termial windows with a few comments for students to move around the server (no PPP and only restricted SLIP access). I remember doing a list of the avalible server at the UNI, (man I had no idea what I was doing at the time) when i saw a name that for some reason interested me from a Forgotten Realms book I had read about a dark elf named Drizzt ( I used to love AD&D and the lord of the rings stuff ) "artemis.earth.monash.edu.au 4000". I worked out how to use telnet and telneted to that address (man I did not even know that 4000 was a port number:)) and BOOOOOOMB there it was the login screen for ArtemisMUD. I Logged on as Warder cos I could not think of a good name and from that day on I played that mud until 4am and 6am almost every day until i reached immortal level (31).. Because of that MUD I become interested in the Internet and even before I left college I had gotten a job as a Assisstant Systems Admin for a new ISP just starting of. Within two weeks I had my own CircleMUD 3.0 ( bpl8 I think) stock standard up and running. within two months we had one of the best MUD's in Australia at the time with over 100 levels, 8 races, 8 classes etc etc etc etc.. So I really like CircleMUD and have not really played any others (much:)). The old ArtemisMUD is not there anymore.. Pitty:(. Well thats my story.. ----- Original Message ----- From: Zeavon <zeavon@kilnar.com> To: <CIRCLE@post.queensu.ca> Sent: Thursday, June 24, 1999 11:49 AM Subject: Circle History Lesson > > On Wed, 23 Jun 1999, Andrew Ritchie wrote: > > > I was wondering what the "Circle" means in CircleMUD. I > > guess Jeremy would > > > be the best person to answer this. Does it possibly mean > > the no-start > > > no-finish type (philosophy?) that MUDs and circles have in common? > > > > > > > The name of the machine that Circle first ran on before > > Jeremy released it > > as a codebase, was circle.cs.jhu.edu, thus the name "circle". > > > > My interjection: Good thing it wasn't called trapezoid or something equally > hard to type. > > The following is directly from Jeremy Elson from March 1997 > -------------------------------- > For more history than you probably want, see http://www.circlemud.org, and > near the bottom there's a link that says "Historical Background". But, > here's a somewhat shorter version of how Circle got its name. > > When I was a freshman in the CS department of Johns Hopkins in '91, the > undergraduate workstation cluster was a bunch of old DECstation 3100's > that had strange names (poincare, syzygy, hull, whatever, emanon, and a > few others). A couple of the undergrads at the CS department (Justin > Chandler and Dave Reed) experimented with running a copy of DikuMUD around > September of '91. Since they ran it on the DECstation named "whatever", > they called it WhatMUD. WhatMUD was the first MUD I ever played, and > pretty much the only MUD I've ever played as a mortal. > > Afer a couple of months, WhatMUD died due to a series of hardware > failures. Before it had died, though, I'd started tinkering with the code > itself, mainly because I found the world files and a bunch of > documentation in Justin's directory and realized that I could get the > stats on any object in the game just by decoding the world format ;-). > (This was very exciting to me at the time!) Also I'd found the code > itself fascinating, and was able to predict how the game would react to > different situations because I could just look at the source! What > power!! My friends were amazed. > > Around December of '91 WhatMUD was completely dead and I needed a MUD fix > badly. I got someone to send me a copy of DikuMUD (it was very hard to > find at the time) and tried compiling it myself. I remember not being > able to sit still while the thing compiled for the first time - I was > bouncing off the walls, running around, pacing in the hallway outside my > dorm room because seeing my VERY OWN MUD actually COMPILE FOR THE FIRST > TIME was just so damned exciting!! (I guess I was easily excited back > then.) Of course, since it was on a DECstation 3100, it was quite slow > and the agonizing wait was like 30 minutes. And, since it was compiled > with GCC v1.x which didn't work very well at the time, the thing was > constantly spewing out hundreds of assembler errors. (I remember being so > excited when gcc v2 came out because the MUD actually compiled without > assembler errors for the first time!) > > Now, I had not (of course) secured any sysadmin approval for running a > MUD, so I had to run it covertly. The CS department had just added a new > DECstation to the cluster -- called "circle". Since the name was new, > none of the users knew it existed yet and the machine was usually idle. > So I ran the MUD on circle. > > Now, some of my freshman friends heard that I had a MUD running, and we > spent all that night in the computer lab killing things to our heart's > content, with me loading billions of weapons for everyone except this one > guy who we didn't like. When we finally went home, one of my friends > (Naved Surve), said to me, "So, do you think you'll open CircleMUD to the > public?" He'd called it that because the old JHU MUD, which had run on > whatever.cs.jhu.edu, was called WhatMUD -- so it seemed only logical that > the MUD running on circle.cs.jhu.edu should be called CircleMUD. And the > name stuck. Thanks, Naved. > > circle.cs.jhu.edu (the machine) was finally decomissioned a few months > ago. The whole DECstation cluster was replaced with a single Sparc 20 > about a year ago (hops.cs.jhu.edu), and the DECstations that were still > alive were turned into X-terminals.. until they died. Which, by now, most > of them have. > > circle.cs.jhu.edu still has an IP address.. but, if you ping it for old > time's sake, no one is home any more. Sniff. > > > So, anyone else want to share their stories of how they started in the > world of MUD impdom? > -------------------------------- > <END SNIPPET> > > -- > Zeavon Calatin, Spear of Insanity > spear.kilnar.com:1066 > http://spear.kilnar.com/ > > > +------------------------------------------------------------+ > | Ensure that you have read the CircleMUD Mailing List FAQ: | > | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | > +------------------------------------------------------------+ > +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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