Interesting concept i was thinking of doing a simular concept previously, but then i made a realization. Sure it would be great to have a gui built in to the code, but then that would ony work (well benificially) when you ran the mud localy. So i thinkt hat if you are going to do that it would be best to set it up as more of a front end to circlemud. Keeping the GUI seperated from Circlemud itself. Maybe have it connect in on a diffrent port and communicate through special flags like this: ##GUI UPDATE_PLAYERS ##GUI Elron, LVL_IMPL... ##GUI Newbie, 1... ##GUI Builder1, LVL_BUILD... ##GUI END_UPDATE And then just have that be interperted by the front end. That could also allow you to debug the communication between the GUI Frontend and the actual runing mud, useing a simple telnet client. Well for the first time in a long time( actually ever) something i have written has made sence. If any of you think i am tottaly stupid and moronic and what ever else your RPGing minds can come up with, i will apreciate it if you reply any flames to COOL20@aol.com instead of the list. Well have a nice day, Umm... ok i am done. You can stop reading now. Ok, if you arent going to leave then i will. -Jeff A.K.A. Elron Implementor ExplorerMud +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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