On Thu, 24 Jun 1999, Tony Robbins wrote: >I think a real advantage would lie in being able to dynamically access the >data. Remember discussing this on the Discussion MUD (in relation to SQL)? SQL (and Perl) make the information easy to get to. Otherwise it has to be specifically coded to allow access to said information. I suppose it wouldn't be too bad in C linked lists, but you couldn't do things you didn't anticipate when you compiled the MUD. (Dynamic modules aside) >You could have a little cloaked character and do the same thing, but, IMHO, >that's a little cheap :P You make a secret menu option 'i' that automatically sets you wizinvis before you enter the game, therefore avoiding any enter messages. I did it, it was handy. -- George Greer greerga@circlemud.org +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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