On Sun, 27 Jun 1999, Andrey Fidrya wrote: >The obvious solution is adding next_k variable >and doing next_k = k->next at the beginning of >cycle but it's not applicable here: >If I order my charmie to cast fireball and both >charmies (first one and the one after it) die - >it will crash anyways because next_k will point >to non-existant charmie. :( Yet another argument to reap dead characters in the game_loop(). Sigh. -- George Greer greerga@circlemud.org +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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