(addition to my 1st do_dc bug report) The correct piece of code for do_dc() is: === /* Is it possible to catch player being disconnected? Imho yes. */ if (STATE(d) == CON_DISCONNECT || STATE(d) == CON_CLOSE) { send_to_char("Enough for him... ;-)\r\n", ch); return; } else if (STATE(d) == CON_PLAYING) STATE(d) = CON_DISCONNECT; else STATE(d) = CON_CLOSE; === Zmey // 3MoonsWorld (rmud.net.ru:4000) +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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