I'm taking a guess here, but I believe the problem lies in your moving from a 64 bit architecture to a 32 bit one, coupled with code that was actually broken beforehand, but since you were running on the alpha, the extra bits made things work. More specifically, I believe your code references either zone numbers or zone/object/room/mob vnums in different sizes and that under the alpha, either they were the same size (caused by different compiler defaults) or the difference was not significant. Sorry I can't help further; you'll need to do some hard core debugging to narrow things down better. I had to solve the same problem a few months ago, and it was not trivial. mah At 10:40 AM 8/5/99 -0700, you wrote: >I just moved some code from a alpha based RH 5.1 machine >to a intel based RH 6.0 machine. The code compiled fine and >everything seemed to be working properly when I discovered >this problem: > >If I create a new character he can use OLC fine. If I reboot the mud >they can no longer use OLC. If I create a new player and do >several saves (verifying that the player file is getting updated) they >can still use OLC. It seems that whenever I shut the mud down or >reboot the mud, something is doing something the the pfile that >is causing this. If I explicitly set OLC permissions to a player >once this happens it still does not work > >The error I get from OLC is, Sorry, there is no zone for that number. >(Regardless if a specify a zone number, room number, or anything) >This is the same error message I get trying to use any OLC commands. > > >Can anyone point me in the right direction? > >Thanks, >CC > > > +------------------------------------------------------------+ > | Ensure that you have read the CircleMUD Mailing List FAQ: | > | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | > +------------------------------------------------------------+ +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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