I have a search command that players use to search for secret doors. It is based on a perception skill that improves thru use. However, I do not want players to bot this command or over use it. When it is used it reduces a player move points and I also PULSE_ZONE the char however, the messages I send the char and the room are sent instantly. (thus the player is still 'searching' due to the PULSE_ZONE but the rolls have already been made and the messages sent to the room) How can I delay these messages until after the pulse time? Here is basically what I have.. blah...... you start searching the room.. WAIT_STATE(ch, PULSE_ZONE); perform_search(ch); } -Chuck +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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