Hi, I was wondering if anyone has any suggestions for how to lower the amount of memory that a game uses? At the moment we're booting up and using about 13MB (5000+ mobs (3000+ protos) 6000+ objs (3700+ protos), and 6000+ rooms (87 zones)). I've looked at the wldswp patch from ceramic mouse, but don't like the idea of having all the test saved out into a file and then loaded back in as needed, especially as hacking in OLC stuff would be interesting. I've pondered compressing the text as it loads in, and then uncompressing it as it's needed, but I don't think it'll give a great saving in real usage. Has anyone come across this kind of problem before? Cheers, Chris +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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