On Tue, 7 Sep 1999, Chris Gilbert wrote: >I was wondering if anyone has any suggestions for how to lower the >amount of memory that a game uses? You could demand-load zones like some other MUDs do. Be prepared to rewrite most of db.c if you do so though. >I've looked at the wldswp patch from >ceramic mouse, but don't like the idea of having all the test saved out >into a file and then loaded back in as needed With the current database setup, there aren't many other options. >I've pondered compressing the text as >it loads in, and then uncompressing it as it's needed, but I don't think >it'll give a great saving in real usage. Probably decent savings, though you'd still have to fix every place in the MUD that uses them. >Has anyone come across this kind of problem before? SDRAM is too cheap for most people to mind. I still have EDO though but got it before the price went through the roof. -- George Greer | The CircleMUD FAQ greerga@circlemud.org | http://developer.circlemud.org/docs/FAQ/ +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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