I have tried the extremely good snippet which makes the server more flexible and fun to use. But there is a small problem that I cant figure out. It isnt a problem to save objects that lies in a player-house, but it gives a error-log in from handler.c(function obj_to_room). With my dizzy mind I cant figure out why it wont work, the function is here if it helps: void obj_to_room(struct obj_data * object, room_rnum room) { if (!object || room < 0 || room > top_of_world) log("SYSERR: Illegal value(s) passed to obj_to_room"); else { object->next_content = world[room].contents; world[room].contents = object; object->in_room = room; object->carried_by = NULL; if (ROOM_FLAGGED(room, ROOM_HOUSE)) SET_BIT(ROOM_FLAGS(room), ROOM_HOUSE_CRASH); } } Anybody who has a solution as my mind os working on overtime at the moment. /Shadow +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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