Jesper Andersen wrote: > I have tried the extremely good snippet which makes the server more > flexible and fun to use. But there is a small problem that I cant figure > out. It isnt a problem to save objects that lies in a player-house, but > it gives a error-log in from handler.c(function obj_to_room). With my > dizzy mind I cant figure out why it wont work, the function is here if > it helps: > void obj_to_room(struct obj_data * object, room_rnum room) > { > if (!object || room < 0 || room > top_of_world) > log("SYSERR: Illegal value(s) passed to obj_to_room"); > else { > object->next_content = world[room].contents; > world[room].contents = object; > object->in_room = room; > object->carried_by = NULL; > if (ROOM_FLAGGED(room, ROOM_HOUSE)) > SET_BIT(ROOM_FLAGS(room), ROOM_HOUSE_CRASH); > } > } > > Anybody who has a solution as my mind os working on overtime at the > moment. > > /Shadow Try changing the error mesage to give you more information which you can use to help you figure out what's going on... log("SYSERR: Illegal value(s) passed to obj_to_room, object=%x room=%hd top_of_world=%hd", object, room, top_of_world); +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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