> Has anyone removed char_file_u from the picture? Without char_file_u, you > can go straight from char_data to the data file in lib/player/* and back > again. This would save code and time during the character load and saving > processes. > The main purpose, as far as I could tell, was to map the savable things such as specific structs, strings, and the sort while discarding the things that were not saved - such as mob specific attachments and the like. I removed mine. If you're still using yours, or aren't sure if you have any dependancies on it, just rename char_file_u to something like garbage_u and see what happens when you compile :) It took me a short amount of time to hunt down all the oblique references to it, but it isn't that hard once you're using ascii pfiles (though - i had both operating during a switchover period!) PjD +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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