> Does anybody know of any snippet that lets your reboot the mud (ie. for code > changes) without losing players, It could lag the players for the length of > the reboot but that wont lose their connections. copyover.. on circlemud developer and ftp (I believe it's on both) +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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