Re: Anybody ever seen a "warm reboot"

From: Del (caminturn@earthlink.net)
Date: 12/22/99


> Does anybody know of any snippet that lets your reboot the mud (ie. for code
> changes) without losing players, It could lag the players for the length of
> the reboot but that wont lose their connections.
copyover..
on circlemud developer and ftp
(I believe it's on both)

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