On Wed, 29 Dec 1999, Manafort wrote:
>Ok colors are working perfectly now. Is there a way to get more than the
>basic 8 dark colors? i know in the mud i put in a color patch so now i can
>put &0-&9 and have dark and light of each color. anyway to do this in the
>code?
It's not guaranteed to work for every client, but these are some colors
from one of the packages on the FTP site:
/* Bold colors */
#define BNUL ""
#define BNRM "\x1B[0m"
#define BGRY "\x1B[0;1;30m"
#define BRED "\x1B[0;1;31m"
#define BGRN "\x1B[0;1;32m"
#define BYEL "\x1B[0;1;33m"
#define BBLU "\x1B[0;1;34m"
#define BMAG "\x1B[0;1;35m"
#define BCYN "\x1B[0;1;36m"
#define BWHT "\x1B[0;1;37m"
/* Blinking colors */
#define LNUL ""
#define LNRM "\x1B[0;7;0m"
#define LGRY "\x1B[0;7;30m"
#define LRED "\x1B[0;7;31m"
#define LGRN "\x1B[0;7;32m"
#define LYEL "\x1B[0;7;33m"
#define LBLU "\x1B[0;7;34m"
#define LMAG "\x1B[0;7;35m"
#define LCYN "\x1B[0;7;36m"
#define LWHT "\x1B[0;7;37m"
/* Blinking Bold colors */
#define BLNUL ""
#define BLNRM "\x1B[0;1;7;0m"
#define BLGRY "\x1B[0;1;7;30m"
#define BLRED "\x1B[0;1;7;31m"
#define BLGRN "\x1B[0;1;7;32m"
#define BLYEL "\x1B[0;1;7;33m"
#define BLBLU "\x1B[0;1;7;34m"
#define BLMAG "\x1B[0;1;7;35m"
#define BLCYN "\x1B[0;1;7;36m"
#define BLWHT "\x1B[0;1;7;37m"
--
George Greer, greerga@circlemud.org | Genius may have its limitations, but
http://developer.circlemud.org/ | stupidity is not thus handicapped.
http://www.circlemud.org/~greerga/ | -- Elbert Hubbard
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