Re: colors

From: George Greer (greerga@circlemud.org)
Date: 12/29/99


On Wed, 29 Dec 1999, Manafort wrote:

>Ok colors are working perfectly now. Is there a way to get more than the
>basic 8 dark colors? i know in the mud i put in a color patch so now i can
>put &0-&9 and have dark and light of each color. anyway to do this in the
>code?

It's not guaranteed to work for every client, but these are some colors
from one of the packages on the FTP site:

/* Bold colors */
#define BNUL  ""
#define BNRM  "\x1B[0m"
#define BGRY  "\x1B[0;1;30m"
#define BRED  "\x1B[0;1;31m"
#define BGRN  "\x1B[0;1;32m"
#define BYEL  "\x1B[0;1;33m"
#define BBLU  "\x1B[0;1;34m"
#define BMAG  "\x1B[0;1;35m"
#define BCYN  "\x1B[0;1;36m"
#define BWHT  "\x1B[0;1;37m"

/* Blinking colors */
#define LNUL  ""
#define LNRM  "\x1B[0;7;0m"
#define LGRY  "\x1B[0;7;30m"
#define LRED  "\x1B[0;7;31m"
#define LGRN  "\x1B[0;7;32m"
#define LYEL  "\x1B[0;7;33m"
#define LBLU  "\x1B[0;7;34m"
#define LMAG  "\x1B[0;7;35m"
#define LCYN  "\x1B[0;7;36m"
#define LWHT  "\x1B[0;7;37m"

/* Blinking Bold colors */
#define BLNUL  ""
#define BLNRM  "\x1B[0;1;7;0m"
#define BLGRY  "\x1B[0;1;7;30m"
#define BLRED  "\x1B[0;1;7;31m"
#define BLGRN  "\x1B[0;1;7;32m"
#define BLYEL  "\x1B[0;1;7;33m"
#define BLBLU  "\x1B[0;1;7;34m"
#define BLMAG  "\x1B[0;1;7;35m"
#define BLCYN  "\x1B[0;1;7;36m"
#define BLWHT  "\x1B[0;1;7;37m"

--
George Greer, greerga@circlemud.org | Genius may have its limitations, but
http://developer.circlemud.org/     | stupidity is not thus handicapped.
http://www.circlemud.org/~greerga/  |                  -- Elbert Hubbard


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