Malevolent wrote: > > nArd in Command triggers denoites if the item must be in the room (4), in > the inventory, equipped, etc. Look at the command trigger link for OBJECTS, > not rooms. By the way the nArg was not my problem, the problem is that the > script worked fine all along, its just that immortals can activate triggers > anymore for somereason, its annoying check and as soon as I find it Im > removing the check. It's a security feature, imagine a builder writing a dg script command that picks up on look and does (I think this'll do what it looks like it'll do try it and see :) : set file player level 54 set %actor.name% level 1 set file %actor.name% level 1 look shutdown reboot So remove it at your own risk. Cheers, Chris +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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