Malevolent wrote: > > nArd in Command triggers denoites if the item must be in the room (4), in > the inventory, equipped, etc. Look at the command trigger link for OBJECTS, > not rooms. By the way the nArg was not my problem, the problem is that the > script worked fine all along, its just that immortals can activate triggers > anymore for somereason, its annoying check and as soon as I find it Im > removing the check. In interpreter.c function command_interpreter... /* otherwise, find the command */ if ((GET_LEVEL(ch)<LVL_IMMORT) && (command_wtrigger(ch, arg, line) || command_mtrigger(ch, arg, line) || command_otrigger(ch, arg, line))) return; /* command trigger took over */ +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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