Malevolent wrote:
>
> nArd in Command triggers denoites if the item must be in the room (4), in
> the inventory, equipped, etc. Look at the command trigger link for OBJECTS,
> not rooms. By the way the nArg was not my problem, the problem is that the
> script worked fine all along, its just that immortals can activate triggers
> anymore for somereason, its annoying check and as soon as I find it Im
> removing the check.
In interpreter.c function command_interpreter...
/* otherwise, find the command */
if ((GET_LEVEL(ch)<LVL_IMMORT) &&
(command_wtrigger(ch, arg, line) ||
command_mtrigger(ch, arg, line) ||
command_otrigger(ch, arg, line)))
return; /* command trigger took over */
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