On Mon, 10 Jan 2000, Peter Ajamian wrote: >A couple thigs to note, this is not foolproof, there are ways around it >and there are some occasions where two people may log in from the same >network under the same IP (IP masqurading), I would set up a list of >exceptions for this. it also still leaves open the possibility that >someone can get two characters in at once by bouncing one through a >server somewhere, but I doubt that a whole lot of MUDders know how to do >that. Or any University type machine with 'telnet' on it that multiple people may log in from. On the other side, I have about 7 different shell accounts at Miami University. Most people there don't, but they all have at least 2. >By preventing players from logging in two characters at once like this >you can prevent them from being able to pass off equipment or money to >their alts, hence it would at least require the cooperation of another >player to artificially advance an alt (with money or eq). They can just drop stuff on the floor, log off, log back in. -- George Greer | The CircleMUD FAQ greerga@circlemud.org | http://developer.circlemud.org/docs/FAQ/ +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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