> >I'm wanting to have 2 command queues, one for > commands > >that create lag, one for ones that don't. I can't > >very well parse it through the command interp t > check > >for a wait state, as I would have to pass char_data > >and at login, we don't have anything but a > descriptor. > > This is so that players may have queued 10 kicks, > or > >20 fireballs and would still beable to see the who > >screen, and talk to the group. Help please? > :It seems to me the easiest way to do this is to havea flag for :each command in your command_info structure to indicate if :it's a command that gets executed immediately or queued. If :the command gets queued, you can create (or append it) to a :per-user command queue. This command queue can be inspected :at a time you specify (based on wait state, I would expect) rather :than immediately. If it's the first command in the :queue, of course :execute it immediately, but perhaps leave it in the queue until :the wait state for it has surpassed. I have tried this, and when I tried to log on in seg faulted, I think it was because the command_interp uses char_data, which ofcos is undefined at login. I might just have to try this again, probably had something a tad wrong. --------------------------------- Do You Yahoo!? Talk to your friends online with Yahoo! Messenger. +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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