OK, so basically I can use a smart e-mail address database and the rest is up to the honesty of the player (yeah, right) and the diligence of the IMMs. <sigh> I'm not so much interested in the multi-playing aspect, although I'd be rid of that if I could restrict players to one character in the beginning. What I'm trying to curtail is something like: Log in with my Orc character, find out there's a huge creature normally not hostile to Orcs that's very badly hurt. Log-off and then log in with my Barbarian monster killer and go straight for the easy kill. If there's a better way to handle this other than restricting players to one character, I'd love to hear the ideas! Rich > -----Original Message----- > From: Circle Discussion List [mailto:CIRCLE@post.queensu.ca]On Behalf Of > George Greer > Sent: Monday, January 10, 2000 5:25 PM > To: CIRCLE@post.queensu.ca > Subject: Re: [CIRCLE] Hmm, a general question... > > > On Mon, 10 Jan 2000, Peter Ajamian wrote: > > >A couple thigs to note, this is not foolproof, there are ways around it > >and there are some occasions where two people may log in from the same > >network under the same IP (IP masqurading), I would set up a list of > >exceptions for this. it also still leaves open the possibility that > >someone can get two characters in at once by bouncing one through a > >server somewhere, but I doubt that a whole lot of MUDders know how to do > >that. > > Or any University type machine with 'telnet' on it that multiple > people may > log in from. > > On the other side, I have about 7 different shell accounts at Miami > University. Most people there don't, but they all have at least 2. > > >By preventing players from logging in two characters at once like this > >you can prevent them from being able to pass off equipment or money to > >their alts, hence it would at least require the cooperation of another > >player to artificially advance an alt (with money or eq). > > They can just drop stuff on the floor, log off, log back in. > > -- > George Greer | The CircleMUD FAQ > greerga@circlemud.org | http://developer.circlemud.org/docs/FAQ/ > > > +------------------------------------------------------------+ > | Ensure that you have read the CircleMUD Mailing List FAQ: | > | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | > +------------------------------------------------------------+ +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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