Re: general poll question

From: Daniel Staudt (dstaudt@hotmail.com)
Date: 02/03/00


you can put it in the integer values for objects
on of the values for notes is an unimplemented language code


>From: Brian Hartvigsen <hartvigsen@GCI.NET>
>Reply-To: Circle Discussion List <CIRCLE@post.queensu.ca>
>To: CIRCLE@post.queensu.ca
>Subject: Re: [CIRCLE] general poll question
>Date: Tue, 1 Feb 2000 20:51:05 -0900
>
> >    Just wondering who thinks having  different classes talk different
> > languages.. so that other races see like "godush" or sumthing... and you
> > can learn the language as a skill...? not really sure if people
> > would like
> > this sort of thing...
>
>First I want to apologize if this message does not come out in CircleMUD
>mailing list format.  I just upgraded (sure) to Office 2K and I *think* I
>put everything back the way it was suppose to be.  If not please send a
>message directly to me (instead of the whole list) and let me know.
>
>Now one to the actual reply, I think multiple languages is a kick idea.
>I'm *attempting* to put this into my MUD, but I want to find a way to make
>it carry over into the notes.  The way I'm getting around the not being
>able to talk to certian people of other races (for newbies soley) is a one
>of two ways.
>1) Make a "common" tongue that most races can speak (in my game Ghouls
>won't be speaking common in fact they won't be speaking much at all.)
>2)Possibly making it where newbies can understand all languages. This one
>would be a pain in the pattoty to figure out so I don't think I would do it
>but it's an idea if your trying to find a way to help the newbies to your
>MUD.
>
>I'm sorry if I went completely off there.  I'm sleep deprived (after
>staying in the hospital for the past 2 nights and heading back there
>tonite..) but wanted to put my 2 cents in (something I do rarely)
>
>Brian
>
>
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