On Fri, 4 Feb 2000, Mark A. Heilpern wrote: > > Using ASCII pfiles instead of binary adds a great deal of flexibility as > >far as adding new stuff goes, so I decided to add them to the mud I'm > >working on. However, it takes the mud a lot longer to get through the > >save_char function, as it's doing a lot more work than before. > <Mark's other stuff snipped> > I have 65 levels in the mud; I advanced a player from 1 to 65, and it happened > faster than I could blink. Ditto, we've got 110 levels, and a really nasty, poorly optimized original version of ascii pfiles, and bang-snap it was done. Never ever had it long enough to even consider a missed pulse. However, just to hone my sql skills, I was thinking about putting it all in a nice database. Addition/Removal of structs/etc should be cake, as well as in-place modification. Add the power of triggers and in-database functions, and you have all the power of ascii pfiles (no pwipe, easy to add new things, ability to edit easily) plus a slew more. I've started on it, but then I stopped because I wanted to ask George how his generic loading functions were coming, and how one would write up a module for using sql calls to a nice simple compliant database to interface with that. ;) Of course, I had forgotten to ask till uh.. i guess now. PjD +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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