In a message dated 2/8/00 6:53:16 AM Pacific Standard Time, stabaho@uswest.net writes: > Debug, got to clean the errors up, even if you don't get them at compile > time I've found that you can still get them in the game by doing something > (passing a illegal variable or something) that can crash it, got to clean > them up, so use the debug. yeah yeah i know this :) thats what i do..but i still want some way so it will automatically reboot, and not stay there...lets say i add a new command, i think its working, i start the new file, but when i'm at school some user uses it a wierd way the mud crashes and sits there for the rest of the day till i get out of school and can fix it...i need something to reboot the mud for me.. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=- 5th Dimention -- 5d.dynip.com:4000 http://5d.dynip.com/5d =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=- +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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