I really don't think there can be an over all table/formula. Most imps change the number of levels as the first thing to do. After that, the experience per level is based on that number and max experience. I made a chart in excel to multiply a percentage by the max experience for each level I have. So I can balance it out a lot easier. Take an hour or two to work yours out. Brandon Phelps wrote: > > Does anybody know of i good formula I can use to calculate how much exp a > player should need to gain a level, im making a program that input the max > levels in the mud and it prints out a good exp chart for that many levels. > > Any help would be GREATLY appreciated > > Brandon > > +------------------------------------------------------------+ > | Ensure that you have read the CircleMUD Mailing List FAQ: | > | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | > +------------------------------------------------------------+ +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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