Would someone please give me an example of how to utilize a player's strength or constitution to calculate damage for an ADDED skill? For example, suppose I want the damage for SKILL_CHOKE to equal 3 * the character's strength level. How do I pull that into the code line? (I'm new to dealing with the coding aspects of the game, have found it rather simple to modify the basic bash, kick, etc aggy skills, and aggy spells, but can't get the attributes thing licked. Anyone willing to help me?) James +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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