> I better idea is to add a check for nohassle, not level. This allows a > creator to turn off nohassle and then wander the zone and (almost) > experience it as a mortal would. When coding anything that you want > immortals to be immune to, it's a good idea to use nohassle, not level as > the determining factor. > On that note, it would be a nice touch to stock circlemud to require immortals without their nohassle flags set to possess a valid key when unlocking doors. Adding that is ridiculously simple so I won't bother posting it. --Ben Cartwright +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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