Hello, We recently installed the buffer patch v1.9 from George. We had the 1.8 version working, but lost a HD & had a corrupted backup, so we decided to use the latest version. Oh, we're on BPL 11, HEAVILY modified, several of the changes from later patches have made it in over the years. We also use OBuild. At this point, production side, (because of some of the problems we encountered with v1.8) we've just installed the *.[ch] files, added the # includes and NOT done any of the get_buffer/release_buffer code changes. Even so, we're seeing *HUGE* numbers of 16k buffers (see below) I've set up 3 as persistent, in hopes of stopping this, but to no avail. Our Syslog is also seeing a lot of activity with freed buffers of this size. grep 16384 show's it's our MAX_MESSAGE_LENGTH in boards.h, but it's not being requested or released under the new system yet. (I also looked for 1024 * 16 to no avail.) Has anyone else seen this? Kind of activity? What else can I try? Where should I look? Thanks in advance for any time or information you can provide. Ghost Shaidan Implementor of Questionable Sanity qs.mudservices.com 4000 Info Below: Show buffer info into syslog: Mar 10 09:21:12 :: 64 bytes ( 9): 0 items, 0 bytes, 0 overhead. Mar 10 09:21:12 :: 128 bytes ( 7): 0 items, 0 bytes, 0 overhead. Mar 10 09:21:12 :: 256 bytes ( 3): 0 items, 0 bytes, 0 overhead. Mar 10 09:21:12 :: 512 bytes ( 6): 0 items, 0 bytes, 0 overhead. Mar 10 09:21:12 :: 1024 bytes ( 1): 0 items, 0 bytes, 0 overhead. Mar 10 09:21:12 :: 2048 bytes ( 2): 0 items, 0 bytes, 0 overhead. Mar 10 09:21:12 :: 4096 bytes ( 4): 0 items, 0 bytes, 0 overhead. Mar 10 09:21:12 :: 8192 bytes ( 8): 0 items, 0 bytes, 0 overhead. Mar 10 09:21:12 :: 16384 bytes ( 5): 625 items, 10240000 bytes, 17500 overhead. ^-----------------------I'd guess this to be a problem--------------------------^ Mar 10 09:21:12 :: 32768 bytes (10): 0 items, 0 bytes, 0 overhead. Mar 10 09:21:12 :: 65536 bytes ( 9): 0 items, 0 bytes, 0 overhead. Mar 10 09:21:12 :: 64 bytes ( 9): 0 items, 0 bytes, 0 overhead. Mar 10 09:21:12 :: 128 bytes ( 7): 0 items, 0 bytes, 0 overhead. Mar 10 09:21:12 :: 256 bytes ( 3): 0 items, 0 bytes, 0 overhead. Mar 10 09:21:12 :: 512 bytes ( 6): 0 items, 0 bytes, 0 overhead. Mar 10 09:21:12 :: 1024 bytes ( 1): 0 items, 0 bytes, 0 overhead. Mar 10 09:21:12 :: 2048 bytes ( 2): 0 items, 0 bytes, 0 overhead. Mar 10 09:21:12 :: 4096 bytes ( 4): 0 items, 0 bytes, 0 overhead. Mar 10 09:21:12 :: 8192 bytes ( 8): 0 items, 0 bytes, 0 overhead. Mar 10 09:21:12 :: 16384 bytes ( 5): 0 items, 0 bytes, 0 overhead. Mar 10 09:21:12 :: 32768 bytes (10): 0 items, 0 bytes, 0 overhead. Mar 10 09:21:12 :: 65536 bytes ( 9): 0 items, 0 bytes, 0 overhead. uptime: Up since Mon Mar 6 16:37:41 2000: 3 days, 16:53 show stats: Current stats: 30 players in game 27 connected 2553 registered 9256 mobiles 3222 prototypes 12051 objects 4366 prototypes 12013 rooms 114 zones 0 large bufs 142845 buf switches 62 overflows 122631 buf cache hits 20228 buf cache misses +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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