You will have to check the medit.c code. Follow it through to see what it does with the variable you set. You select 6 to change level? case '6': OLC_MODE(d) = MEDIT_LEVEL; i++; break; down to case MEDIT_LEVEL: GET_LEVEL(OLC_MOB(d)) = LIMIT(i, 1, 100); break; Does that stuff look right? mattcpu wrote: > > Ok sorry forgot to mention it. i am using brian's game coding. and nope > gain isn't part of the stock coding. > my medit problem is when you are making a mob ex. medit 1000 you can do > the mobs name and > description but when you go and choose the level its already set for level > 2 for the mob and when you try and change it to say level 5 and hit enter > for it. it will not accept it and changes it back to level 2 > just as though you didn't try to set it for level 5. > > +------------------------------------------------------------+ > | Ensure that you have read the CircleMUD Mailing List FAQ: | > | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | > +------------------------------------------------------------+ +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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