Okay sorry I didn't read t he full e-mail. With the gain. advance_level (since all it did was up the level , then up the hp, mana, and mv) and we made hit points, mana, and movement gainable only through training. I believe I left advance_level in there just commented. Do a search for it and I think you'll find it. If not I'll send you the needed snippet. -~=Brian=~- ***MUD with No Name*** http://mud.ikickass.org ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Wanna Get Paid to Surf? http://www.alladvantage.com/home.asp?refid=hok336 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ > -----Original Message----- > From: Circle Discussion List [mailto:CIRCLE@post.queensu.ca]On Behalf Of > Patrick Dughi > Sent: Saturday, March 18, 2000 7:49 AM > To: CIRCLE@post.queensu.ca > Subject: Re: [CIRCLE] {newbie} medit not working properly and other > question > > > > Ever time i try to set a mob level it keeps the same level it > starts off > > with. oh yah guess i should mention that it is opening a new mob and > > makes it level 2 right away. how do i go about fixing this problem. > > I haven't seen this problem before. I can set both > player and mob > levels in stock circle. What do you mean "opening a new mob"? Are you > setting it using "set <name> level <new level>" or are you trying some > other way? Are you talking about using an OLC - or refering to direct > text editing of a world file to set mob level? > > Failing all that, I'd grep your source for level|LEVEL and the > number 2. Maybe it's setting it deliberately, though I doubt it. > > > And has anyone every tried taking out the gain command and making it > > when the player does reach a certain level that he automaticaly gains > > all the hp, mana and movement additions. if you can help me with some > > pointers that would be very helpful. > > Gain command..gain command....You're not using circlemud, or at > least a standard CM distrib are you? This is good information to include > when asking questions to a for-the-most-part circle mud list. To answer > your question, stock circlemud already does this. Just download it, and > the code is right there. > > You may want to supply more (usable) information next time, it > will allow us to better help you. > > PjD > > > > +------------------------------------------------------------+ > | Ensure that you have read the CircleMUD Mailing List FAQ: | > | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | > +------------------------------------------------------------+ +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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