Just an idea, look and see how spell damage is calculated according to the caster's level. I played around with the same idea, but decided that adding in a proficiency system was better, that way the damage was increased slightly due to skill with that particular weapon or weapon group. +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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