> An aspect I am finding hard to implement into my MUD is a believable, fair & > somewhat player driven justice system. I am not really interested in seeing > any code (so don't reply with "I'm not going to send you my code") but more > of the concept. > > If anyone is interested in sharing thoughts and ideas on this topic, email > me off the list at: ritchie@pacific.net.au. > Actually, I think this is a great topic for the list in general. Muds everywhere lack a sense of justice. Assume we take a mud which hasn't tackeled the subject, we have people running through the town killing the town guards and stealing from the townspeople. If we have player-killing allowed, there are daily duels in the main courtyard outside the player load/recall room. Then 'justice' turns into groups of people who dislike groups of other people. It's unrealistic, or unfair. Has anyone found a good balance on this? I started to write a system to enforce a set of rules in town, but I overwhelmed myself right away with the necessary complexity. Any given system would need to have witnesses, perhaps a magistrate, differing penalties for the crime (many of which, like branding, or removal/crippling of limbs were impossible without alot of special case code, or whole new systems). Add in the fact that death is often used as an escape for whatever current malady is affecting you at the moment, and it's hard to use that as a punishment (though I did write up an executioner spec_proc. He takes 4-5 minutes to kill someone, all the while hollaring the status, and explaining how he just stopped the guy from getting away - also bound, gagged, cutting the tongue out first, blinding, removing limbs, breaking existing eq, stuff like that, in a public room set aside for that usage. It's sorta bloody and sick, but the main drawback is the character is unusable for 5 minutes, you loose all your eq and gold, and then they're killed. (And he also takes unanswered swings at people who try to help the prisoner escape, summoning, etc). PjD +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 04/10/01 PDT