On Wed, 10 May 2000, Cj wrote: > Prob a simple question but here it is, > when setting a offense skill, in the call to the damage function would > this line > damage(ch, vict, GET_LEVEL(ch) *2, SKILL_SOULSTRIKE); > do twice the casters level in damage? Yep. You can always run the code and test it... That would be faster and easier than the list would be. After all... what's the worst thing that could happen? You crash your test port. Big deal -- Zeavon Calatin, MageMaster of the Realms Spear of Insanity http://spear.kilnar.com/ telnet://spear.kilnar.com:1066 +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 04/10/01 PDT