----- Original Message ----- From: Del <caminturn@EARTHLINK.NET> To: <CIRCLE@post.queensu.ca> Sent: Tuesday, May 09, 2000 9:16 PM Subject: Re: [CIRCLE] Wear slots > Shawn Kimbley wrote: > > > > > Ok, i know how to add wear slots, but i need to make eq wearable to be > > > worn on more than one slot (like rings) can anyone please help me?! > > > > As you're adding wear slots look around, in act.item.c below const char > > *already_wearing[] messages > > and find this: > > > > if ((where == WEAR_FINGER_R) || (where == WEAR_NECK_1) || etc..... > > > > just add in one for the slots you're adding, I did this for ears/ankles > > and for my dual wield stuff. Not sure but the wear slots might have to > > be in consecutive order? > > > > > If your refering to creating items to be worn on more than one slot.. > just add them to the object in OLC. * * * Ok, so then I just add this -> if((where= WEAR_FINGER_1) if((where= WEAR_FINGER_2) if((where= WEAR_FINGER_3) if((where= WEAR_FINGER_4) <- for 4 rings? +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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