> ObCircle: > One of the things I see on alot of muds is that things like > dragons, hyrda (hydrii?), manticore, even crabs, all have the same > attack type - usually bite or slash. It looks very odd to me, to have a > dragon who really should have at least 2 claw attacks and a bite (+ plus a > possible tail attack?) or a crab who hasn't got the ability to bite at > all, or a hydra who has 5 different bites, to all have one single use > atttack. > > I brought this uSomeone was talking to me the other day about > 'limb based' systems, but I haven't been able to get ahold of them to > discuss it further. Apparently on their system, all characters (mobs and > pcs) have this limb based setup and can perform different attacks with > different body parts; horns on the head, to 3 extra heads! I was > wondering if anyone out there had any idea how to go about this, or even > if this has already been done. > For one, multi attacks could be used specifically for those mobs with more than one head. etc.. As for limb based attack, that could be handled in spec procs/skills? Like bash, spells, etc.. spec proc to cast (blow fire), whip with tail, etc. (dg scripts would probably help with that too) I am sure you get the idea. +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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