> i didn't like the idea of becoming proficient in a type of weapon by > practising a spell. So i made it so that each individual weapon has a > proficiency set on the player, depending on how much the player uses the > weapon. I wrote up a similar system, though all skills and spells are included in it. Similar in that you can become proficent in skills by use, but you can also practice. Of course, some skills/spells you learn more by 'practicing' (reading/etc) than by using. Of course, you can never reach the maximum potential of a spell/skill unless you use it. I just threw in an additional field to the skills; max_learn. In short, you cannot practice and gain more than this % in the skill. Physical skills like bash or kick have this somewhat low. Spells for the most part are decently high, until you get to complicated spells. PjD +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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