Greetings, On Sun, Jun 11, 2000 at 11:21:13AM -0400, Michael Gallagher wrote: > I was thinking of putting a system into my mud whereby Players get a mud > ranking. A Ranking of of all the players on the mud, this means a new > player would be 300 out of 300 for example, and the next highest player > would be 299 out of 300. With this i would "hide" the level system, this > seemed like a simple procedure and I was going to have the ranking run off > exp also, so players of the same level could be seperated out. I would have > run it solely off exp but we have a training stats system. When coding this > i realised I was going to have to hide exp also, this had much larger > implications. Correct me if I'm wrong, but if I understand correctly, you'd need to iterate through all players and the complete playerfile (all playerfiles, depending on what you use) whenever a player gains 'hidden' experience, to determine if his rank has increased? If I misunderstood, please explain in more detail. Otherwise I'd say this would be a terrible waste of runtime, especially if your playerbase is in the thousands. - Chris -- Christian Loth Coder of 'Project Gidayu' Computer Science Student, University of Dortmund chris@gidayu.mud.de - http://gidayu.mud.de +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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