----- Original Message ----- From: "Dereck Kozak" <nightlith@mb.sympatico.ca> > I've recently encountered a problem with Circle3.0bpl17. With sentinel > mobs, or objects that I only want one or two in a room, when the zone > resets, another object is created. For example, in the hotel/inn, I have > a bell object that players can ring to signal the innkeeper, but the one > bell quickly becomes two, then three, etc. How can I get it to load one > bell only, without having to allow only one belll in a zone? In your zone file where you set the loading of objects and items, there is a field for the "maximum number" that can exist on the MUD at any given time. You should set it to 1. That will mean you will have to create a unique bell vnum for use in this room, and won't be able to use the archetype elsewhere in the world, lest your room not load properly. +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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