It won't without some modifications. Those are mainly to clean up some of the 'loose' C constructs that are not accepted by C++. Usually involves casting some pointers, making implicitely int returning function explicit, and a few other things. I did it with PhoenixMUD's code and it took about 4 hours (but then, I'm no expert, so maybe 2 for you guys? ;) But once it compiled (and not absolutely cleanly because one function cannot really be fixed, but it only generates a warning), then it ran with no complications whatsoever. Claude Belisle George Greer wrote: > On Mon, 26 Jun 2000, Cassidy Barton wrote: > > >Is it possible to somehow use C++ code even though it uses C calls in > >circle? > > CircleMUD should compile cleanly with C++. We don't use it that way so it > may crash upon startup and play the Star Spangled Banner on your speaker, > but it should at least compile. > > -- > George Greer > greerga@circlemud.org > > +------------------------------------------------------------+ > | Ensure that you have read the CircleMUD Mailing List FAQ: | > | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | > +------------------------------------------------------------+ +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 04/10/01 PDT