Thomas Arp wrote: > ----- Original Message ----- > From: "Dereck Kozak" <nightlith@mb.sympatico.ca> > > Thanks for the help on my object problem, but it didn't solve my mob one. > > If i have sentinel mobs, that aren't supposed to be killed (Like city guard) > > How do I keep them stop reproducing like bunnies? > Same way as with the objects. In the zone file, for each guard loaded, first remove > him. This is what your zonefile should look like (or something..) > R 0 4081 4013 -1 (remove the mob(regardless of success of prev command)) > M 0 4013 50 4081 (load the mob (regardless of success of prev command)) > E 1 4041 50 4 (equip the mob (dependant on success)) > E.... (as many as you want) > This way, the mob will only apear once, even if 50 of him is allowed. > Then maybe it's a glitch in OLC, because If I remove a vnum, it remove the oject, not the mob. > > But my real question is: I've been browsing through some docs, and the code, > > because I'm adding some more classes, and races. When I realized something > > scary. A new characters hp is dome randomly. Which is fine, but why in the > > world as we know it, are those random numbers not grabbed from his Con stat??? > > I thought Con meant overall healthyness, and helped DM's in creating a pc's > > hp? (I love abbrev's!) On that note, mana from wis/int (Dependent on cleric > > or magic-user) Has anybody changed this, or did I miss it, and it's buried > > somewhere else? I never really did well in D&D, but IMO those stats are the > > foundation of a character. Feedback? > the hitpoints ARE dependant on the CON of the char. In do_start(), they are initially > set to 10, before a call to advance_level() adds (amongst other things) > con_app[GET_CON(ch)].hitp, which is very much con based. The mana points > however, are a completely different matter... So mana isn't based on a wis/int combo? After flipping through almost every concievable source file, I notice that array. ^.^ If I add races, and add or subtract from the rolled con, will it affect how much hp is given per lvl-up? Also similar if the pc was carrying an item which boosted his con, and he advanced a level, increasing his max hp even more? +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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