On Tue, 27 Jun 2000, Thomas Arp wrote: >----- Original Message ----- >From: "Dereck Kozak" <nightlith@mb.sympatico.ca> >> Thanks for the help on my object problem, but it didn't solve my mob one. >> If i have sentinel mobs, that aren't supposed to be killed (Like city guard) >> How do I keep them stop reproducing like bunnies? >Same way as with the objects. In the zone file, for each guard loaded, first remove >him. This is what your zonefile should look like (or something..) >R 0 4081 4013 -1 (remove the mob(regardless of success of prev command)) >M 0 4013 50 4081 (load the mob (regardless of success of prev command)) >E 1 4041 50 4 (equip the mob (dependant on success)) >E.... (as many as you want) >This way, the mob will only apear once, even if 50 of him is allowed. >> >> But my real question is: I've been browsing through some docs, and the code, >> because I'm adding some more classes, and races. When I realized something >> scary. A new characters hp is dome randomly. Which is fine, but why in the >> world as we know it, are those random numbers not grabbed from his Con stat??? >> I thought Con meant overall healthyness, and helped DM's in creating a pc's >> hp? (I love abbrev's!) On that note, mana from wis/int (Dependent on cleric >> or magic-user) Has anybody changed this, or did I miss it, and it's buried >> somewhere else? I never really did well in D&D, but IMO those stats are the >> foundation of a character. Feedback? >the hitpoints ARE dependant on the CON of the char. In do_start(), they are initially >set to 10, before a call to advance_level() adds (amongst other things) >con_app[GET_CON(ch)].hitp, which is very much con based. The mana points > however, are a completely different matter... Can we please put a blank line between the reply text and the original text? Stuff like the adove just becomes a jumbled mess. So it would be: > Blah blah blah Yadda Yadda > Yippie Yay The quote character doesn't have to be '> ' but make it reasonable. The hard part is doing de-levelling because if you make it random and easy to go up/down, people will keep levelling up/down until they get the maximum for that particular bonus. -- George Greer greerga@circlemud.org [Need to update rotating .sigs] +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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