razor wrote: > Ever tried typing "syslog complete"? > I have a similar problem in my mud, so i have a command that mail the > log file to the staff mailing list via sendmail. > Greetingz from Italy and xcuse me for my awful English. > -- > Razor [Chief of Darkmud: Breed of Darkness @ darkmud.gamersrevolt.com > 4000] > If it happens once, it's a bug. > If it happens twice, it's a feature. > If it happens more than twice, it's a design philosophy. My concern: Player: I died yesterday and the MUD crashed before I could loot my corpse. Fix it. Me: <log find "Player was killed"> Jun 28 10:32:56 :: Player was killed by the Bad Monster Jun 28 11:34:23 :: OtherImp has entered the game Jun 28 11:34:45 :: OtherImp has shutdown the game Jun 28 11:45:06 :: Player un-renting and entering the game Me: You didn't log in after you died for at least an hour. Your corpse would have decomposed by then. Sorry. Player: Curses, Imp! You are too clever for us naughty people! This is just an example, but I'm sure one can see how this might be useful. As for the e-mail bit, having direct access to current logs seems to be important to me, rather than having to wait for the next "log mail" before one can look and verify a player's claims. Just my two-cents worth. Ron Martin rmartin@cps.cmich.edu +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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