> Player: Curses, Imp! You are too clever for us naughty people! *laugh* > This is just an example, but I'm sure one can see how this might be > useful. As for the e-mail bit, having direct access to current logs > seems to be important to me, rather than having to wait for the next > "log mail" before one can look and verify a player's claims. But the mail is sent via circlemud. Example: Player: uhm a big ork kill'd me and someone stole my corpse! That's wrong! U should pusnish him! Impl: types syslog mail, open his mailreader, grab the msg from the pop, scry the new mail log Impl: the ork is a scavenger mob, don't bother me again. > Just my two-cents worth. > Ron Martin > rmartin@cps.cmich.edu -- Razor [Chief of Darkmud: Breed of Darkness @ darkmud.gamersrevolt.com 4000] If it happens once, it's a bug. If it happens twice, it's a feature. If it happens more than twice, it's a design philosophy. +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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