Hello, I was trying to decide what value would be the most preferable "autosave" time for crash_saving - Circle's default is currently 5 minutes. Then however, I came to thinking about do_save, and the change made post bpl16 thus: ***CUT*** if (auto_save && GET_LEVEL(ch) <= LVL_IMMORT) { send_to_char("Saving aliases.\r\n", ch); write_aliases(ch); return; } sprintf(buf, "Saving %s and aliases.\r\n", GET_NAME(ch)); send_to_char(buf, ch); ***END*** If all this change was mainly entailing was to prohibit item duplication via the age-old give+crash routine, why can't: save_char(ch, NOWHERE); be called even if autosave is enabled? i.e.: (original comments snipped) ACMD(do_save) { if (IS_NPC(ch) || !ch->desc) return; if (cmd) { sprintf(buf, "Saving %s and aliases.\r\n", GET_NAME(ch)); send_to_char(buf, ch); } write_aliases(ch); save_char(ch, NOWHERE); if (auto_save && GET_LEVEL(ch) <= LVL_IMMORT) { Crash_crashsave(ch); if (ROOM_FLAGGED(ch->in_room, ROOM_HOUSE_CRASH)) House_crashsave(GET_ROOM_VNUM(IN_ROOM(ch))); } } The advantage of this as I see it is that Immortal (LVL_IMMORTs) preferences (and indeed, player preferences such as prompts, titles, etc) will be saved without having to wait for the auto_save to kick in. At least, that's how I see it. Perhaps char_to_store has something to do with duplication besides unequipping that I'm simply overlooking...? -C. -- Julian "Caniffe" Buckley http://www.caniffe.org +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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